One Man Factory - Post jam update


A huge thank you to everyone that played the game and a special thanks to the many people that left feedback. More than 2000 factory workers took on the job !

(It took me way too long to make and there is not even 2000 workers)

I’ve received a lot of positive feedback and some great suggestions so I decided to make an update. This is a somewhat big update as I have completely changed the progression and rewrote most of the physics.

Here is what changed:

  • I improved the determinism of every interaction in the game. This means that throws and drops should feel more consistent. This also means that clones will reproduce exactly what you recorded.
  • Each box (copper, lead and powder) has its position on the sell zone. No more random spawn when buying a box.
  • I’ve rebuilt the progression completely to separate clone updates and factory updates. You can now choose to buy as many clones as you want before moving on to the next machine.
  • The recording feedback has a new visual and is now in the center of the screen.
  • Clones automatically drops the box at the end of the loop instead of bringing it back with him.
  • I’ve reworked the controls as well, movements are now snappier and slightly faster.
  • The machines have been balanced a bit (the game is a bit faster to play through).

I hope that with this update the game will attract even more people ! I want the game to be as good as it can before moving on to something else.

This game jam has been super fun, I saw so many great games. A huge thank you to everyone that will read this and to Pirate Software (and everyone behind the jam).

Oh and I started a newsletter, if you want to support me and get a notification when I release a free game subscribe.

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Luc

Files

OneManFactory_Windows_2.0.zip 39 MB
10 days ago
OneManFactory_MacOS_2_0.zip 48 MB
10 days ago
OneManFactory_Linux_2.0.zip 41 MB
10 days ago
OneManFactory_WebGL2_0.zip Play in browser
10 days ago

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